Saving the Game a Christian podcast about tabletop roleplaying games, collaborative storytelling in RPGs, and other interesting topics

December 27, 2016  
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Merry Christmas and Happy New Year! Grant and Peter sit down to tackle a topic selected by our voting Patreon supporters: Playing supernatural creatures! First, though, we spend quite a lot of time on a serious problem that cropped up in Grant's Pugmire game—a case where a player had a very bad reaction to the previous session's events. Then we tackle a question from Patreon supporter (and host of the Retro Rewind Podcast) Francisco Ruiz, who asks about games centered around specific holidays. Finally, it's our main topic: How to play supernatural creatures, We talk briefly about whether Christians should do so at all; then we discuss ways to make that more interesting, especially regarding the traditional weaknesses such creatures typically have.

Mentioned in this episode: GullahPugmire.

Scripture: Isaiah 9:13, Romans 14:1-4

December 21, 2016  
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Grant presents a very special Christmas bonus episode: A reading of a unique sermon given on Christmas Day, 1983, by Rev. Bob Lawrence of Fourth Presbyterian Church in Greenville, SC.

Music: "Greensleeves" and "Let All Mortal Flesh Keep Silence", performed by Andrew Remillard.

Scripture: Isaiah 9:2-7; Luke 2:1-20

December 13, 2016  
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We've finally reached the hundred-episode milestone! Our heartfelt thanks to all our listeners, past hosts and guest hosts, and Patreon backers; you've all helped make this podcast special. We look forward to the next hundred-plus episodes!

This episode, Grant and Peter celebrate reaching STG 100 and call out our new theme music (by James Opie, of Nihilore.com). Then, we plug our annual charity drive for The Bodhana Group; discuss some forthcoming changes to our Patreon; and Grant reviews Big Fandom Greenville. After that, we've got our Patreon question! This one's from Jared, who asks "What game systems that you have played have felt the most compatible with spiritual growth, and what game systems that you have played have felt the least compatible with spiritual growth?"

For our main topic, we discuss a worldbuilding problem—handling historical mysteries in fantasy or sci-fi settings where longevity and data retention risk negating the mystery altogether. That leads us into a larger discussion of what the historical record might be like in all sorts of fantastic settings, and what a game master should think about when determining what historical knowledge is available during their game.

Scripture: Daniel 2:19-21; 2 Peter 3:8; John 1:1