We're nearing the end of our Ten Commandments series! This episode tackles lying—or as the Ten Commandments are commonly translated, "bearing false witness." First, though, Peter talks a bit about his entry in the World Anvil worldbuilding contest; we discuss Krissi's Innocents game and how it wrapped up, as well as Vampire and the various other games we have in the works; Grant's attempt to stream game design; and the extremely lovely GRIS.
Aaron Arnold asks an extremely difficult Patreon question this week: What was the hardest lesson to learn as a Christian? So you also get to hear us puzzle through that!
After our Scripture, we discuss the Ninth Commandment, "You shall not bear false witness against your neighbor." Unlike many of these other commandments episodes, in this one we had a very easy time talking about the theology of speaking truths rather than lies, but a much harder time getting into the detailed uses of lies in roleplaying games—simply because it's such a big topic. We touch on the differences between lies and creativity; lies of malice and cowardice (and we get to use a different C. S. Lewis quote in this one!); several forms false witness takes that are harder to recognize than outright lies; prooftexting; logical fallacies; and much more. Enjoy!
Mentioned in this episode: J. Ellsworth Kalas's The Ten Commandments from the Back Side; Wondermark #1062, "The Terrible Sea Lion"; YourLogicalFallacyIs.com
Scripture: Exodus 20:16, Genesis 3:1-5, Matthew 7:1-5, Colossians 3:8-10
Oh, hey, guess who's back! That's right—Grant rejoins Peter and Jenny back on the mics. (And thank you, seriously, for everyone who reached out or who prayed for me. It's really appreciated. – G.) We pick up our Ten Commandments series with the Eight Commandment, "Thou shalt not steal," and since our hobby kicked off with a thief class, you might guess we have a lot to talk about! First, though, we've got a bit of podcast business, and then a surprisingly in-depth conversation about hot dogs and hamburgers thanks to Patreon supporter Richard Lorenz. Oh, and also Peter got to try Minecraft for the first time on our stream, so look forward to more of that on Friday nights!
After our Scripture reading, we start in on the surprising complexity of what is in English a simple four-word commandment. We discuss theft as a sin of commission and as a sin on omission; theft as a primary component of the classic gaming experience going all the way back to its sword-and-sorcery roots; and the curious lack of stigma thieves sometimes carry in our tabletop games. Finally, we wrap up with the positive side of the Eighth Commandment: Chrestotes and "becoming a larger person."
Mentioned in this episode: Dusk City Outlaws, and the relevant XKCD, because there's always a relevant XKCD comic for any topic.
Scripture: Exodus 20:15, Malachi 3:8-10, Leviticus 6:1-7, Romans 2:4, Romans 13:7-10
Well, it was inevitable, folks: When we committed to doing a series on The Ten Commandments, we knew we'd eventually have to talk about adultery. Fair warning: This episode does talk about sex. We're not explicit or anything, but keep that in mind! First, though, we've got a few other things to talk about—specifically, Grant's D&D game in Sharn (or the lack of it) and a new Vampire: The Masquerade 20th Anniversary Edition game he's running.
Our Patreon question this week comes from John & Ginny Swann, who ask about TORG, running a horror story within a larger campaign, and getting otherwise light-hearted players to switch emotional gears for a more serious arc.
After a lot of Scripture, we start talking about adultery and marriage. Why is "You shall not commit adultery" a commandment at all? What did adultery and marriage look like in Old Testament Israel? And how do we tell stories involving adultery without being crass (or worse?)
Also mentioned in this episode: Our Virtues & Vices series episodes on Lust and Chastity, respectively; Fear the Boot 178, "Running a horror game"; and Eureka: 501 Adventure Plots to Inspire Game Masters.
Scripture: Exodus 20:14, Leviticus 20:10, 2 Samuel 12:1-10, Matthew 5:27-30, Mark 2:23-27, John 8:3-11, 1 Corinthians 6:18-20
After more than a year, we're finally back to our series on the Ten Commandments! We're picking up where we left off with the Fifth Commandment, which tells us to "honor thy father and mother"—and a good bit more. We've also got a question from Patreon backer Kevin VonFeldt, who asks us about our favorite Kickstarters we've backed. We've also got some news about a growing gaming group and Jenny's new cat!
After our Scripture readings, we talk in-depth about the Fifth Commandment: Its text, its meanings (both in Scripture and in cultural usage), and its implications. We also spend some time on the questions which naturally arise when it's very hard to honor one or both parents. Then we talk about some common story and gaming uses of this topic, and how to put this commandment into practice in the world. Finally, we wrap up with a few special shout-outs to our podcasting and geeky-faith elders whom we've learned from: Folks like Derek White, M.J. Young of the Christian Gamers Guild, Dan Repperger, Chad Wattler, and more.
Scripture: Deuteronomy 6:16, Proverbs 6:20-22, 1 Timothy 5:1-4
Our Ten Commandments series returns with the Fourth Commandment: "Remember the Sabbath and keep it holy." Before we get to that, however, we have a bit of business to go over and a bit of catching up to do. We spend a little time discussing our Patreon support, since we haven't updated listeners on that in a while. Grant's learning Korean, and blogged about that a bit; and Jenny needs to issue a correction regarding the Battletech game she described in the previous episode. After all that's out of the way, though, we tackle a big question from Patreon supporter Richard, who asks us about our favorite RPG characters.
All that taken care of, we dive headfirst into the Fourth Commandment. Why is this in the list of God's commandments? What does "keep the Sabbath" actually mean, and for whom? And how does this idea of holy, restorative rest apply to our games and our lives?
Scripture: Exodus 20:8-11, Nehemiah 13:15-22, Mark 2:23-27, Acts 1:10-12
Grant, Peter, and Jenny return to discuss the Third Commandment! There's quite a lot of banter and catching up to do first, of course, and we banter about illness, the forthcoming Amonkhet set in Magic: The Gathering, Snafu Brewing and TRAPPIST-1, and more. We also have a doozy of a question from Patreon backer Richard, who asks us for our favorite stories from the table. Thankfully, we get to respond in kind! (This also gives us an excuse to mention Tooning Japanese in passing, by the way.)
Once we actually get on topic, we start our conversation about the Third Commandment with Scripture and the Roman Catholic catechism on this verse. We also discuss Jewish traditions involving the name of God (and the etymology of certain names.) After that analysis, we move on to using these and related concepts in our games: The power of names, taking oaths, and vulgarity. Finally, we wrap up with a very brief discussion of how to handle unnecessary and uncomfortable vulgarity at the table.
Also mentioned in this episode: Roger Zelazny's Jack of Shadows; and Thomas' comments on Episode 107 via Facebook.
Scripture: Exodus 20:7, Exodus 20:24, Matthew 5:33-37, James 5:12
Grant and Peter kick off a new, more theologically-oriented series this week! We'll be looking at each of the Ten Commandments, and so of course we're starting with the First Commandment. First, though, we answer a question from Patreon backer Richard Lorenz about other podcasts in the "geeky faith" genre (and specifically faith and roleplaying games—see the show notes for a full list of everything we mentioned!) We also spend a little time talking about Game to Grow. For our main topic, we talk about the importance and theological implications of the First Commandment, as well as some of its gaming implications.
Mentioned in this episode:
Scripture: Exodus 3:15, Exodus 20:1-3, Matthew 22:37-38, Matthew 6:24