Former Methodist minister and current Wizards of the Coast writer James Wyatt joins us to talk about designing pantheons for fantasy settings! James is a long-time D&D writer with a multitude of major credits, and he's currently writing for the Magic: the Gathering creative team. That experience shows in this conversation, which covers the qualities of well-designed pantheons, their essential natures, and a multitude of design details relevant to your campaign world. We also talk about Shadows Over Innistrad and "The Lunarch Inquisition", James's recent story set there; Plane Shift: Zendikar, which turns that Magic: the Gathering setting into a home for D&D 5th Edition adventures; the paradox of the Cross; our first "gaming curriculum" episode; and Thursten. We talk a lot about Thursten. Enjoy!
Scripture: Deuteronomy 10:17, Job 4:15-17, Acts 17:22-26
Grant and Peter discuss the root causes of some common GM problems such as over- or under- prepping, de-protagonizing, and issues with detail and offer their advice on how to address them.
Scripture: Proverbs 28:16, 2 Timothy 2:2