We also tackle a great question from Patreon backer Doug, who asks "What, if anything, do you think is simply off-limits for a game? Is the answer different if we're talking you personally, or for gaming in general?" (This turned out to be surprisingly relevant to our main topic!)
Grant and Peter continue our ongoing Ten Commandments series with a look at the Second Commandment! First, though, Grant has a fair bit to say about InSpectres and Pugmire, and some lessons he's learned from those games lately. Then we tackle a question from an anonymous Patreon backer, about transitioning into the game master role, and briefly discuss potential Patreon changes and our upcoming holiday charity drive. We also reiterate our call for your stories of harassment and 'othering' in the gaming hobby and industry. After all that, we finally get down to the Second Commandment (as well as a bit about how different Christian and Jewish traditions actually arrange and enumerate these ten commandments.)
We're back to talk about religious villains in your game! First, Grant discusses a successful Pugmire one-shot and his upcoming InSpectres game. Then, Grant and Peter put out a call for your stories of 'othering' in the hobby (which you can submit by email or through our contact page.) We spend a fair bit of time answering a very interesting question from Patreon backer Jim about rewarding good player behavior. And finally, we get to our main topic: Religious villains. We discuss creating religious, and even specifically Christian villains, as well as what makes those villains powerful and effective in our stories.