After several episodes with either more or less than the three main hosts, Grant, Peter, and Jenny finally get to sit down together and talk about monsters just in time for Halloween! First, though, there's a bit of catching up to do, and a delightful question from Patreon supporter Richard Lorenz who asks a simple, seasonally-appropriate question: "Favorite holiday?"
Once our Scripture's read, we dive into monsters, and specifically monsters as representations of the monstrous and of the diseased. We touch on what few monsters appear in Scripture, and then run through a number of classic monsters and terrific archetypes to discuss them. We also talk a bit about monsters as representations of the 'other.' Enjoy!
Also mentioned in this episode: "Action Oriented Monsters" by Matthew Colville; E. E. "Doc" Smith's Lensman series; and Kei-Con.
Scripture: Job 41:1-10, 1 Samuel 28:8-13, 1 Corinthians 10:17-22
With Grant out again for chaotic work-related reasons, Jenny and Peter are collaborating again—this time on setting material for Peter's new D&D game! First, though, we answer a Patreon question from Douglas Underhill, who asks us "If you statted yourself as a 5E character, how would you allocate the default starting array of ability scores?"
Then, after our Scripture readings as usual, Peter takes a moment to describe his game and overall setting ideas. Then it's time to brainstorm and create as Jenny and Peter work together to create points of interest, natural features, and dangerously exciting locations. Enjoy!
Professor, researcher, leading thinker in the psychology of RPGS both tabletop and LARP, and contributor to the first college textbook on RPGs Dr. Sarah Lynne Bowman joins us for a second time (we first spoke to Sarah back in episode 111) to discuss more of the psychology around RPGs.
The episode starts with a quick discussion of the new game Peter is going to be starting up in October with some StG listeners, and an excellent and thoughtful question about playing characters of the opposite sex from John and Ginny Swann.
From there, we move into our scripture and a discussion of the player archetypes that Sarah codified in her book The Functions of Role-Playing Games. These are a useful tool descriptive tool to discuss who we are in games on a more psychological level and complement more traditional player types (like tactician and actor) nicely. With that groundwork laid, the conversation turns to a discussion of the phenomenon of bleed (psychological transference from player to character or vice versa) in gaming and how that's tied up with safety techniques. As you'd expect, we touched on the free (and excellent) Consent in Gaming document recently published by Monte Cook games, but also used an experience of Peter's from a few years back to illustrate why safety techniques are a good idea. We also spent a bit of time talking about how gaming can go past mere safety and into growth, another topic that Dr. Bowman is passionate about.
Scripture: Proverbs 4:5-6 , Galatians 6:2, Philippians 2:1-4, 3 John 1-6