Gaming podcaster extraordinaire Kris Newton returns to discuss handling destiny in our games! Kris hosts two of our favorite podcasts: The Gameable Saturday Morning Podcast (neé Gameable Disney and Gameable Pixar) and the much-more-NSFW MegaDumbCast. He's been on several times before, just as we've all been on various episodes of Gameable, and we're delighted to have him back again. After catching up for a bit and hearing what Kris has been playing lately, we answer a spot-on Patreon question from Shawn Stauffer, who asks us to put together an adventuring party consisting entirely of Disney characters.
That done, and our Scripture for this episode read, we go deep into the idea of "destiny" in traditional storytelling and in tabletop gaming. What are some different approaches for including it in our games? How can we maintain player autonomy and input while getting full value from this powerful and familiar story element? What purpose does a destiny serve in our stories or as a metagame tool? And how do we mechanically define a destiny, if we do so at all?